Flexi - mindblob [shiny mix].milk 13 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=2.789
  26. fWaveScale=0.292
  27. fWaveSmoothing=0.000
  28. fWaveParam=0.120
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=0.010
  32. fWarpScale=100.000
  33. fZoomExponent=0.92178
  34. fShader=0.000
  35. zoom=0.99010
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=0.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.200
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.100
  54. ib_size=0.000
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=2.44415
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=0.000
  88. wave_0_init1=t2 = 0;
  89. wave_0_init2=t3 = 0;
  90. wave_0_init3=t4 = 0;
  91. wave_0_init4=cl = 0;
  92. wave_0_per_frame1=t1 = 0;
  93. wave_0_per_frame2=v = 0.01;
  94. wave_0_per_frame3=j = j + (bass)*0.01;
  95. wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
  96. wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
  97. wave_0_per_frame6=t2 = j;
  98. wave_0_per_frame7=t3 = j2;
  99. wave_0_per_frame8=t4 = j3;
  100. wave_0_per_frame9=//t5 = 0;
  101. wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
  102. wave_0_per_frame11=t5 = -k;
  103. wave_0_per_frame12=
  104. wave_0_per_frame13=cl1 = cl1 + 0.002;
  105. wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
  106. wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
  107. wave_0_per_frame16=t8 = cl1;
  108. wave_0_per_frame17=
  109. wave_0_per_frame18=cl2 = cl2 -1*q1;
  110. wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
  111. wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
  112. wave_0_per_frame21=t7 = cl2;
  113. wave_0_per_frame22=
  114. wave_0_per_frame23=cl3 = cl3 +0.001;
  115. wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
  116. wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
  117. wave_0_per_frame26=t6 = cl3;
  118. wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
  119. wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
  120. wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
  121. wave_0_per_point4=
  122. wave_0_per_point5=
  123. wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
  124. wave_0_per_point7=
  125. wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
  126. wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
  127. wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
  128. wave_0_per_point11=
  129. wave_0_per_point12=v = 0.001;
  130. wave_0_per_point13=
  131. wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
  132. wave_0_per_point15=bb = d*d*0.5;
  133. wave_0_per_point16=n= 0.3;
  134. wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
  135. wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
  136. wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
  137. wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
  138. wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
  139. wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
  140. wave_0_per_point23=
  141. wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
  142. wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
  143. wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
  144. wave_0_per_point27=
  145. wave_0_per_point28=zoom = .5*(1/(z+0.5));
  146. wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
  147. wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
  148. wave_0_per_point31=
  149. wave_0_per_point32=pi3 = 3.1415*2*0.3333;
  150. wave_0_per_point33=t = z*2+t2*1;
  151. wave_0_per_point34=c=3;
  152. wave_0_per_point35=//r = sin(t)*c;
  153. wave_0_per_point36=
  154. wave_0_per_point37=//g = sin(t+pi3)*c;
  155. wave_0_per_point38=
  156. wave_0_per_point39=//b = sin(t-pi3)*c;
  157. wave_0_per_point40=
  158. wave_0_per_point41=
  159. wave_0_per_point42=r = if(above(r,1),1,r);
  160. wave_0_per_point43=r = if(below(r,0),0,r);
  161. wave_0_per_point44=g = if(above(g,1),1,g);
  162. wave_0_per_point45=g = if(below(g,0),0,g);
  163. wave_0_per_point46=b = if(above(b,1),1,b);
  164. wave_0_per_point47=b = if(below(b,0),0,b);
  165. wave_0_per_point48=
  166. wave_0_per_point49=a = 0.4;
  167. wavecode_1_enabled=0
  168. wavecode_1_samples=512
  169. wavecode_1_sep=0
  170. wavecode_1_bSpectrum=0
  171. wavecode_1_bUseDots=0
  172. wavecode_1_bDrawThick=0
  173. wavecode_1_bAdditive=0
  174. wavecode_1_scaling=2.44415
  175. wavecode_1_smoothing=0.00000
  176. wavecode_1_r=1.000
  177. wavecode_1_g=1.000
  178. wavecode_1_b=1.000
  179. wavecode_1_a=1.000
  180. wave_1_init1=t2 = 0;
  181. wave_1_init2=t3 = 0;
  182. wave_1_init3=t4 = 0;
  183. wave_1_init4=cl = 0;
  184. wave_1_per_frame1=t8 = 1;
  185. wave_1_per_point1=t8 = -t8;
  186. wave_1_per_point2=y = sample;
  187. wave_1_per_point3=x = 0.5 + t8*0.005;
  188. wave_1_per_point4=
  189. wave_1_per_point5=pi3 = 3.1415*2*0.3333;
  190. wave_1_per_point6=t = time + sample*2;
  191. wave_1_per_point7=c=2;
  192. wave_1_per_point8=
  193. wave_1_per_point9=r = sin(t)*c;
  194. wave_1_per_point10=g = sin(t+pi3)*c;
  195. wave_1_per_point11=
  196. wave_1_per_point12=b = sin(t-pi3)*c;
  197. wave_1_per_point13=
  198. wave_1_per_point14=
  199. wave_1_per_point15=r = if(above(r,1),1,r);
  200. wave_1_per_point16=r = if(below(r,0),0,r);
  201. wave_1_per_point17=g = if(above(g,1),1,g);
  202. wave_1_per_point18=g = if(below(g,0),0,g);
  203. wave_1_per_point19=b = if(above(b,1),1,b);
  204. wave_1_per_point20=b = if(below(b,0),0,b);
  205. wave_1_per_point21=
  206. wavecode_2_enabled=0
  207. wavecode_2_samples=512
  208. wavecode_2_sep=0
  209. wavecode_2_bSpectrum=0
  210. wavecode_2_bUseDots=0
  211. wavecode_2_bDrawThick=1
  212. wavecode_2_bAdditive=1
  213. wavecode_2_scaling=100.00000
  214. wavecode_2_smoothing=0.60000
  215. wavecode_2_r=0.000
  216. wavecode_2_g=0.400
  217. wavecode_2_b=1.000
  218. wavecode_2_a=0.300
  219. wave_2_per_frame1=t1 = q1;
  220. wave_2_per_frame2=t2 = q2;
  221. wave_2_per_frame3=t3 = q3;
  222. wave_2_per_frame4=t4 = q4;
  223. wave_2_per_frame5=t5 = q5;
  224. wave_2_per_frame6=t6 = q6;
  225. wave_2_per_frame7=t7 = q7;
  226. wave_2_per_frame8=t8 = q8;
  227. wave_2_per_point1=sample = 1-sample;
  228. wave_2_per_point2=xxx = xx;
  229. wave_2_per_point3=yyy = yy;
  230. wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  231. wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  232. wave_2_per_point6=
  233. wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  234. wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  235. wave_2_per_point9=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  236. wave_2_per_point10=x = xx + sample*(1-sample)*(value1-value2)*(yy-yyy)*d;
  237. wave_2_per_point11=y = yy - sample*(1-sample)*(value1-value2)*(xx-xxx)*d;
  238. wavecode_3_enabled=0
  239. wavecode_3_samples=512
  240. wavecode_3_sep=0
  241. wavecode_3_bSpectrum=0
  242. wavecode_3_bUseDots=1
  243. wavecode_3_bDrawThick=0
  244. wavecode_3_bAdditive=0
  245. wavecode_3_scaling=2.44415
  246. wavecode_3_smoothing=0.00000
  247. wavecode_3_r=0.000
  248. wavecode_3_g=0.000
  249. wavecode_3_b=1.000
  250. wavecode_3_a=1.000
  251. wave_3_init1=t2 = 0;
  252. wave_3_init2=t3 = 0;
  253. wave_3_init3=t4 = 0;
  254. wave_3_init4=cl = 0;
  255. wave_3_per_frame1=t8 = 1;
  256. wave_3_per_point1=t8 = -t8;
  257. wave_3_per_point2=y = (1+t8)*0.01;
  258. wave_3_per_point3=x = sample;
  259. shapecode_0_enabled=0
  260. shapecode_0_sides=100
  261. shapecode_0_additive=1
  262. shapecode_0_thickOutline=1
  263. shapecode_0_textured=0
  264. shapecode_0_num_inst=1
  265. shapecode_0_x=0.500
  266. shapecode_0_y=0.500
  267. shapecode_0_rad=0.71426
  268. shapecode_0_ang=0.00000
  269. shapecode_0_tex_ang=0.12566
  270. shapecode_0_tex_zoom=1.51878
  271. shapecode_0_r=1.000
  272. shapecode_0_g=0.000
  273. shapecode_0_b=0.000
  274. shapecode_0_a=0.000
  275. shapecode_0_r2=0.000
  276. shapecode_0_g2=0.000
  277. shapecode_0_b2=0.000
  278. shapecode_0_a2=0.000
  279. shapecode_0_border_r=0.100
  280. shapecode_0_border_g=0.000
  281. shapecode_0_border_b=0.000
  282. shapecode_0_border_a=1.000
  283. shapecode_1_enabled=1
  284. shapecode_1_sides=100
  285. shapecode_1_additive=1
  286. shapecode_1_thickOutline=1
  287. shapecode_1_textured=0
  288. shapecode_1_num_inst=1
  289. shapecode_1_x=0.430
  290. shapecode_1_y=0.420
  291. shapecode_1_rad=0.15799
  292. shapecode_1_ang=0.18850
  293. shapecode_1_tex_ang=0.00000
  294. shapecode_1_tex_zoom=0.87865
  295. shapecode_1_r=0.000
  296. shapecode_1_g=1.000
  297. shapecode_1_b=0.000
  298. shapecode_1_a=1.000
  299. shapecode_1_r2=0.000
  300. shapecode_1_g2=0.000
  301. shapecode_1_b2=0.000
  302. shapecode_1_a2=0.000
  303. shapecode_1_border_r=1.000
  304. shapecode_1_border_g=1.000
  305. shapecode_1_border_b=1.000
  306. shapecode_1_border_a=0.000
  307. shape_1_per_frame1=x = q4;
  308. shape_1_per_frame2=y = q8;
  309. shapecode_2_enabled=0
  310. shapecode_2_sides=4
  311. shapecode_2_additive=0
  312. shapecode_2_thickOutline=1
  313. shapecode_2_textured=0
  314. shapecode_2_num_inst=1
  315. shapecode_2_x=1.000
  316. shapecode_2_y=0.500
  317. shapecode_2_rad=3.00540
  318. shapecode_2_ang=0.00000
  319. shapecode_2_tex_ang=0.12566
  320. shapecode_2_tex_zoom=1.51878
  321. shapecode_2_r=0.000
  322. shapecode_2_g=1.000
  323. shapecode_2_b=0.000
  324. shapecode_2_a=1.000
  325. shapecode_2_r2=0.000
  326. shapecode_2_g2=0.000
  327. shapecode_2_b2=0.000
  328. shapecode_2_a2=1.000
  329. shapecode_2_border_r=1.000
  330. shapecode_2_border_g=1.000
  331. shapecode_2_border_b=1.000
  332. shapecode_2_border_a=0.000
  333. shapecode_3_enabled=0
  334. shapecode_3_sides=4
  335. shapecode_3_additive=0
  336. shapecode_3_thickOutline=1
  337. shapecode_3_textured=0
  338. shapecode_3_num_inst=1
  339. shapecode_3_x=1.000
  340. shapecode_3_y=0.500
  341. shapecode_3_rad=0.39872
  342. shapecode_3_ang=0.00000
  343. shapecode_3_tex_ang=0.12566
  344. shapecode_3_tex_zoom=1.51878
  345. shapecode_3_r=1.000
  346. shapecode_3_g=1.000
  347. shapecode_3_b=1.000
  348. shapecode_3_a=1.000
  349. shapecode_3_r2=1.000
  350. shapecode_3_g2=1.000
  351. shapecode_3_b2=1.000
  352. shapecode_3_a2=1.000
  353. shapecode_3_border_r=1.000
  354. shapecode_3_border_g=1.000
  355. shapecode_3_border_b=1.000
  356. shapecode_3_border_a=0.000
  357. per_frame_init_1=x1 = 0.9;
  358. per_frame_init_2=y1 = 0.5;
  359. per_frame_init_3=
  360. per_frame_init_4=x2 = 0.5; y2 = 0.5;
  361. per_frame_init_5=x3 = 0.5; y3 = 0.5;
  362. per_frame_init_6=x4 = 0.5; y4 = 0.5;
  363. per_frame_1=decay = 1;
  364. per_frame_2=xx1 = xx1*0.9 + (bass)*0.01;
  365. per_frame_3=xx2 = xx2*0.9 + (treb)*0.01;
  366. per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
  367. per_frame_5=
  368. per_frame_6=x1 = 0.5 + xx1-xx2;
  369. per_frame_7=y1 = 0.5 + yy1;
  370. per_frame_8=
  371. per_frame_9=//x2 = 0;y2 = 0;x3 = 0;y3 = 0;x4 = 0;y4 = 0;
  372. per_frame_10=
  373. per_frame_11=spring = 18;
  374. per_frame_12=grav = 1;
  375. per_frame_13=resist = 0.2;
  376. per_frame_14=bounce = 0.9;
  377. per_frame_15=dt = 0.0003;
  378. per_frame_16=
  379. per_frame_17=vx2 = vx2*(1-resist*dt) + dt*((x1+x3-2*x2)*spring);
  380. per_frame_18=vy2 = vy2*(1-resist*dt) + dt*((y1+y3-2*y2)*spring-grav);
  381. per_frame_19=vx3 = vx3*(1-resist*dt) + dt*((x2+x4-2*x3)*spring);
  382. per_frame_20=vy3 = vy3*(1-resist*dt) + dt*((y2+y4-2*y3)*spring-grav);
  383. per_frame_21=vx4 = vx4*(1-resist*dt) + dt*((x3-x4)*spring);
  384. per_frame_22=vy4 = vy4*(1-resist*dt) + dt*((y3-y4)*spring-grav);
  385. per_frame_23=
  386. per_frame_24=x2 = x2 + vx2;
  387. per_frame_25=y2 = y2 + vy2;
  388. per_frame_26=x3 = x3 + vx3;
  389. per_frame_27=y3 = y3 + vy3;
  390. per_frame_28=x4 = x4 + vx4;
  391. per_frame_29=y4 = y4 + vy4;
  392. per_frame_30=
  393. per_frame_31=vx2 = if(above(x2,0),vx2,abs(vx2)*bounce);
  394. per_frame_32=vx2 = if(below(x2,1),vx2,-abs(vx2)*bounce);
  395. per_frame_33=vx3 = if(above(x3,0),vx3,abs(vx3)*bounce);
  396. per_frame_34=vx3 = if(below(x3,1),vx3,-abs(vx3)*bounce);
  397. per_frame_35=vx4 = if(above(x4,0),vx4,abs(vx4)*bounce);
  398. per_frame_36=vx4 = if(below(x4,1),vx4,-abs(vx4)*bounce);
  399. per_frame_37=
  400. per_frame_38=vy2 = if(above(y2,0),vy2,abs(vy2)*bounce);
  401. per_frame_39=vy2 = if(below(y2,1),vy2,-abs(vy2)*bounce);
  402. per_frame_40=vy3 = if(above(y3,0),vy3,abs(vy3)*bounce);
  403. per_frame_41=vy3 = if(below(y3,1),vy3,-abs(vy3)*bounce);
  404. per_frame_42=vy4 = if(above(y4,0),vy4,abs(vy4)*bounce);
  405. per_frame_43=vy4 = if(below(y4,1),vy4,-abs(vy4)*bounce);
  406. per_frame_44=
  407. per_frame_45=
  408. per_frame_46=q1 = x1;
  409. per_frame_47=q2 = x2;
  410. per_frame_48=q3 = x3;
  411. per_frame_49=q4 = x4;
  412. per_frame_50=
  413. per_frame_51=q5 = y1;
  414. per_frame_52=q6 = y2;
  415. per_frame_53=q7 = y3;
  416. per_frame_54=q8 = y4;
  417. per_frame_55=
  418. per_frame_56=
  419. per_frame_57=zoom = 1.004;
  420. per_frame_58=
  421. per_frame_59=q6 = atan2(vx4,vy4);
  422. per_frame_60=q5 = sqrt(vx4*vx4 + vy4*vy4);
  423. per_pixel_1=
  424. per_pixel_2=dir = -q6*1 + asin(1)*1;
  425. per_pixel_3=
  426. per_pixel_4=b1 = 0.08; // distance
  427. per_pixel_5=m1 = q5*45;//-0.6 + q5*200; // size
  428. per_pixel_6=t1 = 0.5; // velocity
  429. per_pixel_7=
  430. per_pixel_8=xx = 0.5 + (q4-0.5)/aspectx;
  431. per_pixel_9=yy = 1-(0.5 + (q8-0.5)/aspecty);
  432. per_pixel_10=
  433. per_pixel_11=
  434. per_pixel_12=x1 = xx +cos(dir+1.5708)*b1;
  435. per_pixel_13=y1 = yy -sin(dir+1.5708)*b1;
  436. per_pixel_14=
  437. per_pixel_15=x2 = xx -cos(dir+1.5708)*b1;
  438. per_pixel_16=y2 = yy +sin(dir+1.5708)*b1;
  439. per_pixel_17=
  440. per_pixel_18=d1 = sqrt((x1-x)*(x1-x)+(y1-y)*(y1-y))-b1*2;
  441. per_pixel_19=si1 = 1- 1/(1+pow(2,-d1*100));
  442. per_pixel_20=
  443. per_pixel_21=d2 = sqrt((x2-x)*(x2-x)+(y2-y)*(y2-y))-b1*2;
  444. per_pixel_22=si2 = 1- 1/(1+pow(2,-d2*100));
  445. per_pixel_23=
  446. per_pixel_24=si3 = -pow(q5,3)*00;
  447. per_pixel_25=
  448. per_pixel_26=dx = (si1*sin(y1-y)*m1*d1 - si2*sin(y2-y)*m1*d2 + si3*cos(dir)*t1)*2/aspectx;
  449. per_pixel_27=dy = (-si1*sin(x1-x)*m1*d1 + si2*sin(x2-x)*m1*d2 - si3*sin(dir)*t1)*2/aspecty;
  450. warp_1=`shader_body
  451. warp_2=`{
  452. warp_3=` float2 d = texsize.zw*8;
  453. warp_4=` float1 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ).x;
  454. warp_5=` float1 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ).x;
  455. warp_6=` float2 my_uv = uv - float2(dx,dy)*texsize.zw*0.5;
  456. warp_7=`
  457. warp_8=` ret.x = tex2D( sampler_fw_main, my_uv);
  458. warp_9=` ret.x += (ret.x - GetBlur3(my_uv).x)*0.2 - 0.004 ;
  459. warp_10=`
  460. warp_11=` ret.y = tex2D( sampler_fw_main, uv_orig).y*0.98 - 0.004;
  461. warp_12=`
  462. warp_13=`
  463. warp_14=`
  464. warp_15=`}
  465. comp_1=`shader_body
  466. comp_2=`{
  467. comp_3=`
  468. comp_4=` float2 d = texsize.zw*4;
  469. comp_5=` float1 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ).x;
  470. comp_6=` float1 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ).x;
  471. comp_7=` float2 my_uv = uv - float2(dx,dy);
  472. comp_8=`
  473. comp_9=`
  474. comp_10=`ret = lerp( float3(0,0,1)*GetPixel(uv).x,
  475. comp_11=` float3(1,0,0),
  476. comp_12=` GetPixel(my_uv).y
  477. comp_13=` );
  478. comp_14=`}